Fernanda.

3D Artist & World Builder

3D artist focused on stylized props, environments and characters for games. I build game-ready assets with PBR materials and production pipelines geared toward real-time rendering and visual storytelling.

I work primarily in Blender and Maya, combining hard-surface and organic modeling to create pieces that tell a story through detail and atmosphere.

Tools & Specialties

BlenderMayaUnityPBR TexturingStylized ArtHard-SurfaceEnvironment ArtPropsGame-Ready AssetsReal-Time3D Modeling